Thursday 8 December 2011

Evaluation

I think that as a group we worked well and we are pleased with the result.

I think that the idea turned out well as it was a bit more interesting than just a standard walk-through. The walk-through section that we created for the second part of the animation was also a bit different as it has the character walking through the scene with the camera rather than just having the camera moving through the building on its own.

I think that the cuts between the separate cameras on the walk through section of the animation turned out well as it seemed to work well changing the camera when the character walked through the doors.

The items that were modeled for the interior of the building look good in the scene and as they are growing in the model.

The animation in the project turned out well. Lots of animation techniques were used in the animation and this allowed new skills to be learnt. Some of the animation sections could have been a little slower as they seem to finish a little to fast, especially the section where the camera zooms out for the final section of the model on the table.

The rendering took a long time and with hindsight maybe we should have started animating earlier so that we had longer to render the animation and fix any issues that arose.

The final animation turned out well and the music that we used in the final video worked well with the animation. There were are couple of problems with continuity in the animation but these are not that noticeable as you concentrate on the main part of the animation.

There are a couple of problems in the animation, the books on the table section are slightly raised above the surface, when the building grows there are slight errors on the models where the faces overlap as it is animating and there are some problems with the guildhall model in some places, this is especially noticeable near the stairs. As the building was modeled in two halves (the top half and the bottom) this areas was overlooked and so it is not consistent between the two floors. Texturing on some of the beams in the guildhall could also be improved.

Time management could have been a little better as it was quite a rush to get the animation rendered and finished on time.

Improvements that could be made to the animation are some of the problems could be fixed and some of the animation sections could be improved.

I think that in creating the animation we achieved a lot in the time that we had and the results have turned out good.

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