Once the animation was finished some problems were spotted so they were fixed and re rendered.
The section where the camera zooms out from the guildhall model was redone as the lights were not the same in the file that was being used. We thought that it would be easier to reanimate this section than to try to fix the lighting in the other file.
The part where with the blueprints didn't line up correctly between scenes as they had accidentally been moved in the different files. The blueprint were lined back up and the a short section was re rendered.
Multiple scenes had to be re rendered due to problems of 3ds max crashing when rendering and the loss of files.
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