Sunday 27 November 2011

Guildhall animation - scene 2

Using the slice modifier applied to the separate objects in the scene the guildhall could be animated growing.

We selected the objects, and with the slice modifier setting to remove top, moved the slice plane below the object so that  none of the object was visible. By turning on autokey, moving to a later frame and then moving the slice plane so that the it was above the object the building appeared to grow.


We did this for the groundfloor with the walls and finally the objects inside the building. We animated different parts of the building growing in order the sliced in order and then adjusted the timing so that the different objects growing were a bit more random making it look more organic.

The blueprint slides in on top of the model at this point and then the next part of the building will grow.


We repeated the same process for the for the first floor and then finally the attic.


We rendered a test video and found that this turned out quite well although there were some problems that needed to be fixed.


We decided that we wanted the camera to be closer to be building as it is growing so that it will be easier to see the objects inside. We will also change the speed as it seems to be moving a little to fast.

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