To create the bump map I opened the texture in that I created in Photoshop and desaturated it.
Next I adjusted the levels to increase the contrast.
I used a high pass filter on the image and then used the clone stamp tool to blend the edges so that they did not create bumps around the seams on the model.
I applied the bump map material to the head model and rendered an image
to see the effect. I found that the bump effect was too much so I
changed the amount down
from 30 to 1 and this was still too high so I created the bump map again
using a lower setting for the high pass filter.
I applied a mix material to the model and applied noise material into he second slot. I set the type to fractal to create a skin like texture to create the pores on the model.
I zoomed into the head and rendered an image to see the bump map applied to the model. By adjusting the mix amount I could adjust how much of each of the two textures were blended together.
Later when creating the spec map I found that the bump map problem was caused by using a PSD file. I saved the image as a PNG and this worked better.
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