Thursday, 13 October 2011

Creating the ears

Guide
Topology



















I started by drawing guidelines and topology lines to help when creating  the ears. I set these up as reference plates in 3ds Max and then used splines to draw these out in the same way as I did for the face.


I then converted one to a editable poly and attached the other splines to it.



The next step is to move the vertices to create the shape of the ear.

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