I used a symmetry modifier create the other eye and then rotated the sphere so the eyes were facing forward. I used a multi-material with set with different colours for different parts of the eyes.
Eyes without texture in place |
As I used planar mapping for the texture it tiles across the eyeball are like this (see below), but you can see this as they are inside the head. If I was going to animate the eyes I would neeed to redo the UV mapping on the eyes but as it is a still it doesn't matter too much.
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